07. September 2016

100 Days of Code - Day 7

I just finished day 7! Where did the other days go you say… well I did them but only on github without blogs. I’ve been busy :) This in 7-10 hours is actually becoming a real thing. At this point here’s some key features I have done:

  • Fly around the screen with turning and when you hit the edge of the screen you go to the other side of the screen
  • You can shoot lasers by pressing the space key
  • Randomly generated asteroids appear and fly across the screen
  • You can shoot the asteroids and they disappear and you get a point
  • You can get hit by an asteroid and they disappear and you lose a point
  • I just today fixed my words which weren’t showing up. Turns out they were alwasy there… just black instead of white.

Most of the things in that list don’t work great but they work, I’m honestly impressed with how little I’ve worked on this.


03. September 2016

100 Days of Code - Day 3

Day 3 and I’ve hit my first big struggle! Turns out math is hard, or I’m just using it wrong. It’s probably me just using it wrong. I don’t know the equation to calculate your movement on a grid based on your current rotation, so I’m trying to make one up. I know all numbers I have to play with and what answer I’m looking for, it’s just trying to manuplulate those numbers to produce that answer is where I’m having the issue.


02. September 2016

100 Days of Code - Day 2

Great, it’s day two of 100 days of code. Guess what!? I sort of already failed… I got to work at 7:30am and left at 11:40pm. In that time I was able to get 45 minutes throughout the day where I worked on this code. I’m going to count it because I’ll make it up tomorrow and I coded the whole time and taught classes on how to code from 6pm-11pm so you cannot be too made at me.


01. September 2016

100 Days of Code - Day 1

Some people at work, Code Koalas, have decided to start doing the 100DaysOfCode. So I decided to do it too! I created a Trello Board where me and some people from work have posted their ideas on possible projects or things they want to learn. I don’t have a ton of time as I’m currently at work staying late on projects and took a hour break to do this. But here’s a link to my commit I got pretty far because I’ve previously created a Canvas template in CodePen which had probably 75% of that code you see.

I’m not 100% sure what I want to do with this project but right now the plan is for an Asteroids type of game. I’m trying to think of some cool multiplayer aspect to the game.

Well thanks for reading have a good night.


03. June 2016

Pocket Chip

I preordered a PocketCHIP and so should you! Seriously buy it now. Think GameBoy Color & Rasperry Pi put together and pre-built for $50 + s&h. The PocketCHIP runs linux, has a touchscreen and keyboard and runs PICO-8 which is a super cool retro fantasy console which you should just buy now and play with today. I also bought PICO-8 so I could play with it today (really last week) and start building a game. All the games are written in Lua (a language I don’t know but looks similar to Python and seems to just make sense) and it has sprite builders and music editors built into it. It’s a really cool thing and I’ll be playing with it when I get it in June.

21. May 2016

Training Friday - Headers in HTML

My first teaching on Friday was about Header elements in HTML, you know like h1,h2,h3,h4,h5,h6. All my information for this presentation was off mdn like where I get most of my information.


21. May 2016

Code Koalas - Training Fridays

At Code Koalas we have brought back company lunch & training Friday’s a couple of weeks ago. Everytime I make a presentation I’ll post it here.


12. May 2016

Using Paragraphs to Weave a Beaufitul Content Tapestry

Paragraphs is a pretty great module for making landing pages or reusable components that get thrown in multiple spots on a site. I’ve been using it for probably 6+ months and we’ve used it on multiple pages in production. this session made me realize some thing I could do to do it better.